THE PROJECT HIVE GAMEPLAY

PETER VIRTUS
3 min readAug 19, 2022

Gone are the days, when gaming were a waste of our time and resources.
Interested? So this is a Play to Earn PVP-focused turn-based game featuring NFT elements, a Clan System, High-quality 3D graphics, and Project Hive’s PVE campaign!

Project Hive! In this game design creates items and skins, earn in-game currency, make provision for future development, trade on the open market, have fun just while playing an interesting and high-quality game.

BASIC PRINCIPLES OF COMBAT SYSTEM:
➡️Low Barrier To Entry.

➡️The game will feature 1v1, 3v3 in PVP and PVE modes, as well as 3v1 PVE boss battles.

➡️The player must create or purchase a CyberConstruct (in-game avatar) to start playing the game. CyberConstructs are equipped with various NFT items (armor and weapons).

➡️Players will create a unique character build using NFT-based equipment (armor and weapons) and protocols of their choice.

➡️Each piece of armor and weaponry is a one-of-a-kind item with a unique set of attributes, base stats, and attributes based on their combinations.
Players will receive protocols by completing the PVE campaign.

Our aim in the protocol system will allow players to build wildly different decks and experiments with protocol synergies, allowing for deep customization.

⚔️ENERGY CHARGES:

CyberConstructs have a limited amount of energy charges available, which regenerate daily. For PvE battles, the energy charge is used by default when entering the arena and cannot be turned off. In PVP battles, the player must specifically use the energy charge before searching for opponents to gain rewards and rankings. Otherwise, a PVP battle is considered a training battle and will not bring any benefits to both opponents, other than increasing the player’s personal skills and experience.

⚔️ CLASS SYSTEM

Project Hive does not have a traditional class-based system. Players gain initial class skills by equipping a CyberConstruct with weapon and armor pieces from the same set. After that, CyberConstruct should be considered ready to play and purchase your class.

Weapons and armor items from different sets cannot be equipped together outside of a specific class. However, CyberConstruct can change its class by simply equipping a different set of items.

Additional skills can be gained by playing the PVE campaign. Any class can access any skill except class-specific skills. We believe that such a system will bring a huge number of different builds to experiment with, as well as allow players to retain their individuality.

⚔️ CLASSES

The game will have 4 class archetypes and 22 classes in them.

The class determines the individual game characteristics of the character.

An archetype defines the general spec of a character tank, damage dealer, etc.

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PETER VIRTUS

Joined business/work to make a living, in other not to rub or steal from someone. Am average in height, fair in complexion 🇳🇬 Crypto Blockchain